A new game called 80 Days has landed on the Nintendo eShop, and if this sounds vaguely familiar, it must be if you’ve ever had to take a literature course in school. Jules Verne, the legendary French novelist and poet who wrote some of the greatest adventure stories of all time, including Journey to the Centre of the Earth and Twenty Thousand Leagues Under the Sea, also wrote a small book titled Around the World in Eighty Days in 1873. This book was the inspiration for the interactive novel by the inkleum developer. Will your journey with this game be as exciting as your journey into the fantasy world of 1870’s technology? Let’s pack a suitcase and some wool socks and find out.
80 Days first refers to the Book of Verne. In the role of Phileas Fogg’s loyal servant, Passepartout, you travel from London around the world in 80 days. It doesn’t take long to discover that the game’s narrative framework has been broken with realism and found its thematic place in a futuristic steampunk world where airships, gliding locomotives and bathrobes are common means of transportation to take these fine gentlemen everywhere.
What makes this film a little more interesting is that Jules Verne was very famous for his science fiction/futuristic films, but his work Around the World in Eighty Days was not inspired by any of these styles and instead focused on a more literal adaptation of time. So when Ink developed 80 Days, they took it upon themselves to write their own fiction in a style that is probably still Verne’s best known. The result is a narrative game with a very well written scenario of half a million words and an incredible attention to detail and player choice.
I’ve been able to play a lot of narrative games in the past, and I tend to like the genre. Many of the games are in a very traditional Choose Your Own Adventure style with little or no support for the mechanics, and for many of these games it works quite well. However, 80 Days has found a way to create multiple complementary gameplay mechanisms to create a truly immersive, multi-layered experience.
The most unique and stressful feature of the game is that it uses an active clock when you play in most areas. This means that if you spend too much time thinking about what to do, the clock will keep ticking and hours and days will pass in game time. You see, with the clear goal of going around the world in 80 days, time is precious. If you take the time to explore the city, you can eat half a day and plan your next stop or route. Each mode of transport also comes with certain time constraints. For example, the Trans-Siberian Railway is fast, while a submerged cruise ship is not so fast. On the surface, you may think it’s easy to develop a strategy, but since there are many levels to manage during your journey, it’s anything but.
The main feature that makes this game very playable is also the open style of the game. And when I say open world, I don’t mean a sandbox in one area. No, what I mean is that the way you travel the world depends entirely on you (well, except for the many obstacles that can get in the way of the best laid plans, I found). Once you have left London, you will receive information on available routes from different cities. Then it’s up to you to keep your vehicle safe and move your adventure forward. What I appreciate most is the need to interact with citizens to discover certain routes or travel options. The idea was to explore the city through dialogue and conversation, or perhaps to learn a new way from the residents. You can also find out about regions and destinations using a travel method that you can now use, for example. B. Train driver or boat passenger. Attract enough people and you will gain this knowledge, but act firmly or against their beliefs and you will struggle to find information that satisfies you.
As if juggling sailing around the world wasn’t enough, don’t forget that in the end you’re just a servant for Phileas Fogg, the rich Brit who invested in all this. It’s up to you to keep him happy, healthy and not too grumpy as you meet different people from all over the world. There’s some surprising depth here, but in the time I’ve spent with the game, I don’t think I’ve done very well, as the heart rate monitor counts down from 100 as it starts to dread the journey.
Since the Fogg has invested a significant amount of money to participate in this world tour, it is also up to you to manage the finances. Each leg of your journey will be expensive, depending on your travel style. Since time is precious, you must also decide whether to bribe pilots or captains or speed up their arrival or departure, as well as sacrifice valuable currency in favor of a potentially faster trip.
But don’t worry, because in most cities where you stay, you’ll find a market with a wide selection of products. But at this point the game gets a little tricky. Initially, you will receive multiple items in a case, which is essentially your limited storage space. There are many ways to find other goods and items while traveling. Some are easy to read in their description. You can find an item that has a high resale value in other places, so it becomes a buy-sell mechanism not unknown in most strategy games. Items you can wear where confusion comes into play. You can buy warmer clothes, for example, but since I personally have gone as far north as I have and traversed the Siberian region without buying those heavy winter clothes, nothing negative has happened to me. Is that a coincidence? Could I have been stuck in a snowstorm and risked Fogg’s well-being if I had gone a different way, or at a different time? It seems that this game can offer a unique adventure in almost any gaming experience. There’s still a lot to buy at each stop, but you have to be careful about how many suitcases you bring, as not all modes of transport can handle baggage claims.
80 Days immerses you in the world of travel like no other. This is the most entertaining interactive storytelling game I’ve ever had the pleasure of playing. Even if I had been alone, I think I would have had a great experience, but the game takes some big steps forward by introducing a well thought out strategy and control simulation. Even when I was almost out of money, I never felt like I was doomed and the pace never slowed. Players have almost countless journeys ahead of them, and the game’s visual style and soundtrack make for a completely immersive experience, with an elegant interface and precise buttons and keys on the system. If you didn’t enjoy the game when it was released in 2014 and then on other platforms, the Nintendo Switch is as good a home as any. The 80 days are well worth a trip to the eshop for a much bigger adventure.
Revised at 80 days
- Charts – 7/10
- Sound – 8.5/10
- Gameplay – 8.5/10
- Last call – 9/10
Final thoughts : EXAMPLES
In a beautifully written adaptation of Jules Verne’s timeless classic, 80 Days is a global steampunk adventure with the best work I’ve ever seen. Fans of narrative games will definitely want to delve into this one. With a ridiculous number of cities to explore, as well as the need to manage travel finances and time management, the game becomes a multi-level strategy game without becoming too complicated or frustrating. It will be a great adventure!
Alex has been in the game industry since the release of Nintendo. He’s turned his hobby into a career, spending just over a decade developing games and now serving as creative director of the studio.
How to load…
80 days switch, 80 days switch price, around the world in 80 days switch, 80 days gamespot, 80 days gameplay, 80 days steam, 80 days wiki, to the moon review